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wookie
01-19-2006, 09:49 PM
Slow day at work...hence this post... :)

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Morrow Project Scenario
Based on the great RPG of the same name
http://www.timelineltd.com/

Blurb from website:

One hundred and fifty years after the Third World War, the members of the Morrow Project wake to a strange world. Instead of being part of an organized plan to rebuild our civilization, they find themselves isolated in a world where the War is only a distant legend, the people are ignorant of anything but the struggle to survive and strange mutated animals haunt their footsteps.
Playing the Morrow Project, you must not only survive but you must carry out your original mission: Rebuild the world. To do this you have your equipment and training, your team and your own guts and imagination. Together you and your teammates must try to do alone a job that thousands were trained to do.

Background:
Your team agreed to be put into stasis so that in the event of a catastrophe (nuclear or otherwise) you could emerge a year later and help guide soceity back to civilization. You have been equipped with weapons, seeds, medical supplies and other item necessary for rebuilding society.

Unfortunately the computer that was supposed to wake you one year after the event (nuclear war), failed to do so. It is now 150 years into the future and the earth is a ravaged war torn piece of rock.
Humanity has degraded in to small hostile factions. To make matters worse, the extreme radiation has had a deleterious affect on some. They have become iridescent radioactive zombies, affectionately called Blues.

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Factions with estimated force disposition
Morrow Recon Team %30
Hostile Humans %40
Aggressive Mutant Zombies %30
Assuming 10 players, 3 MP, 4 hostile's and 3 zombies.
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Morrow Project Team:
Win Conditions: Eliminate hostile humans and zombies.
Restrictions: Smallest human group

Additional MP Team Notes:
You can designate a player to be a medic. He can 'heal' any human 1 time, unless it is a head shot.
(Ideally the player should carry some white medical tape to wrap around the arm of a shot player to mark him as having been healed once before.) The healing process involves wiping the paint off of the injured soldier. Medic cannot heal himself.

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Hostile Humans:
Win Conditions: Eliminate Morrow Team (they pose a threat to your dictatorial rule of the surrounding pockets of humanity)
Restrictions: 1 Hopper of ammo to simulate the lack of resources in the post apocalyptical world.

Additional Hostile Human Notes:
1 Player can be a herbalist and can heal 1 player the entire game before running out of herbs. He can not heal himself.

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Aggressive Mutant Zombies:
Win Conditions: Convert all humans to Zombies.
Restrictions: No weapons, Can't wear anything that would seriously interfere with the pain of getting shot (thick ghilliesuit, armor, etc...)

Additional Zombie Notes:
They are not the sluggish mindless undead from b-horror flicks. They are fast moving, aggressive monsters that want to eat yummy human flesh. Braaaaaiiinnss......

If a Zombie touches you, you have become infected and become a Zombie. Store your marker (safe zone, wherever) and start looking some flesh to munch on.

Zombies are very hard to kill. The only way a zombie dies is if he gives up willingly (IE: you light him up and he calls himself out) or if they take a head shot.

Zombies can work together or alone.
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Good Luck!

Yukoo
07-30-2006, 11:30 AM
Sounds like the zombies are gonna be bleeding by the time their dead.

I'd go, when and where?

wookie
07-30-2006, 12:47 PM
Sounds like the zombies are gonna be bleeding by the time their dead.

I'd go, when and where?

No real game plan. Just throwing out ideas. :)